2026_9월 고1모의고사 20번

Learning games need to be what we call ‘fun enough.’ Many new learninggame developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained.

해석

학습 게임은 우리가 '충분히 재미있는' 게임이 되어야 합니다. 많은 새로운 학습 게임 개발자들은 재미있는 게임을 디자인하려고 합니다. 불행히도, 이는 종종 학습을 더 어렵게 만들기보다는 쉽게 만드는 경우가 많습니다. 기억하세요, 여러분은 학습자를 즐겁게 하기 위해 다음의 훌륭한 상업용 게임을 만드는 것이 아니라, 학습 성과의 달성으로 성공이 측정되는 학습 게임을 만들고 있는 것입니다. 많은 규칙을 만들고, 다양한 게임 요소를 쌓아 올리며, 플레이어의 흥미를 유지하기 위해 여러 가지 역학을 통합하려는 유혹을 뿌리쳐야 합니다. 네, 게임은 적당한 수준의 재미로 흥미를 끌어야 하지만, 학습이 목표여야 합니다. 오락보다는 참여에 집중하세요. 게임 플레이의 목표는 상호작용과 참여여야 합니다. 연구에 따르면, 게임을 교육적으로 만드는 것은 학습자가 콘텐츠와 가지는 상호작용과 참여의 수준입니다. 이러한 기준을 고려할 때, 학습자가 참여하고 적극적으로 활동하는 것이 그들이 즐거워하는 것보다 훨씬 더 중요합니다.

주제
이 글의 주제로 가장 적절한 것은 무엇인가?
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes.
① The importance of entertainment in learning games.
② The balance between fun and educational value in games.
③ The necessity of complex rules in learning games.
④ The role of competition in educational games.
⑤ The impact of graphics on learning outcomes.
제목
이 글의 가장 적절한 제목은 무엇인가?
Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained.
① Designing Fun Learning Games
② The Role of Interactivity in Learning Games
③ The Future of Educational Games
④ Balancing Fun and Learning
⑤ The Importance of Game Graphics
요지
다음 중 이 글의 요지로 가장 적절한 것은 무엇인가?
Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment.
① Learning games should prioritize fun over educational outcomes.
② Engaging learners is more crucial than merely entertaining them.
③ Complex game mechanics enhance the learning experience.
④ Entertainment is the primary goal of learning games.
⑤ Players should be entertained first and educated second.
내용 일치 또는 불일치
다음 글의 내용과 일치하지 않는 것은 무엇인가?
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. The goals of the game play should be interactivity and engagement.
① Learning games should prioritize fun over educational outcomes.
② Engaging learners is more important than simply entertaining them.
③ The level of interactivity is crucial for effective learning games.
④ Many developers mistakenly focus on entertainment in learning games.
⑤ Success in learning games is measured by achieving learning outcomes.
필자의 주장 또는 글의 목적
필자가 이 글에서 주장하고자 하는 주된 목적은 무엇인가?
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Focus on engagement rather than entertainment. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content.
① Learning games should be designed primarily for entertainment.
② Developers should avoid making games too complex.
③ The effectiveness of learning games depends on learner engagement.
④ Interactivity is less important than the fun factor in games.
⑤ Success in learning games is determined by the number of rules.
빈칸 추론(핵심 어구)
다음 빈칸에 들어갈 가장 적절한 어구를 고르시오.
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are __________.
① informed
② entertained
③ confused
④ distracted
⑤ frustrated
함축 의미 추론
다음 문장에서 강조하고 있는 주제를 고르시오.
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained.
① Learning games should prioritize entertainment over rules.
② The effectiveness of learning games relies on learner engagement.
③ Creating complex games is essential for effective learning.
④ Fun is the only requirement for a successful learning game.
⑤ Interactivity is less important than entertainment in learning games.
글의 순서
다음 문장이 들어가야 할 위치를 고르시오.
[제시문] Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. (A) __________. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal.
① Unfortunately, that often makes learning harder rather than easier.
② The goals of the game play should be interactivity and engagement.
③ Focus on engagement rather than entertainment.
④ Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content.
⑤ Making sure the learners are engaged and active is far more important than making sure they are entertained.
주어진 문장 삽입
다음 문장을 빈칸에 삽입할 수 있는 가장 적절한 위치를 고르시오.
[제시문] Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. (B) __________. Yes, the game should be engaging with a mild level of fun, but learning should be the goal.
① Focus on engagement rather than entertainment.
② Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high.
③ The goals of the game play should be interactivity and engagement.
④ Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content.
⑤ Making sure the learners are engaged and active is far more important than making sure they are entertained.
흐름과 무관한 문장
다음 문장이 지문의 흐름과 무관한 문장인 것을 고르시오.
[제시문] Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment.
① The goals of the game play should be interactivity and engagement.
② Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content.
③ Making sure the learners are engaged and active is far more important than making sure they are entertained.
④ Many players enjoy complex rules and strategies in games.
⑤ Learning should be the primary focus of any educational game.
문맥상 어휘의 적절성
다음 빈칸에 들어갈 가장 적절한 단어를 고르시오.
[제시문] Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are __________.
① bored
② entertained
③ confused
④ distracted
⑤ frustrated
어법상 틀린 부분
다음 문장에서 밑줄 친 부분이 어법상 틀린 것을 고르시오.
[제시문] Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are __________.
① creating
② to entertain
③ measured
④ engaging
⑤ incorporated
요약문 빈칸
다음 글의 빈칸 (A), (B)에 들어갈 알맞은 단어를 고르시오.
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained. (A) __________ should be the primary focus, while (B) __________ is secondary.
① Learning outcomes / entertainment
② Fun / interactivity
③ Engagement / competition
④ Entertainment / learning
⑤ Interactivity / fun
장문 독해형 제목 및 내용 추론
다음 글의 제목으로 가장 적절한 것은 무엇인가?
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained.
① The Importance of Fun in Learning Games
② Designing Effective Learning Games
③ Balancing Entertainment and Education
④ Engaging Learners through Games
⑤ The Role of Competition in Learning
장문 독해형 제목 및 내용 추론
다음 글의 내용과 가장 잘 어울리는 주제를 고르시오.
Learning games need to be what we call ‘fun enough.’ Many new learning game developers try to design an entertaining game. Unfortunately, that often makes learning harder rather than easier. Remember, you are not creating the next great commercial game to entertain your learners; you are creating a learning game in which success will be measured by the achievement of learning outcomes. Resist the temptation to create a ton of rules, pile on different game elements, and incorporate multiple dynamics to keep player interest high. Yes, the game should be engaging with a mild level of fun, but learning should be the goal. Focus on engagement rather than entertainment. The goals of the game play should be interactivity and engagement. Research shows that what makes games instructional is the level of interactivity and engagement the learners have with the content. Given those parameters, making sure the learners are engaged and active is far more important than making sure they are entertained.
① The Role of Fun in Education
② The Effectiveness of Learning Games
③ Designing Games for Entertainment
④ The Challenges of Game Development
⑤ The Future of Educational Technology